I tried the following code for in-app purchase. I’m using CurrentAppSimulator for testing purpose.
private async void history_Click(object sender, RoutedEventArgs e)
{
bool OK = true;
// Get the license info
// The next line is commented out for testing.
// licenseInformation = CurrentApp.LicenseInformation;
// The next line is commented out for production/release.
LicenseInformation licenseInformation = CurrentAppSimulator.LicenseInformation;
if (!licenseInformation.ProductLicenses["PremiumFeatures"].IsActive)
{
try
{
// The customer doesn't own this feature, so
// show the purchase dialog.
await CurrentAppSimulator.RequestProductPurchaseAsync("PremiumFeatures", false);
// the in-app purchase was successful
OK = true;
}
catch (Exception)
{
// The in-app purchase was not completed because
// an error occurred.
OK = false;
}
}
else
{
// The customer already owns this feature.
OK = true;
}
if (OK)
{
Frame.Navigate(typeof(HistoryPage));
}
}
However, the dialog keep pop up, every time I perform history_Click, even I choose S_OK. I expect licenseInformation.ProductLicenses["PremiumFeatures"].IsActive should changed to true, after I buy the PremiumFeatures.

I guess, perhaps when the in-app purchase was successful, I need to turn on IsActive flag, so that it will not show me purchase dialog again.
// the in-app purchase was successful
OK = true;
// Compile error!!!
licenseInformation.ProductLicenses["PremiumFeatures"].IsActive = true;
OK. Seems like IsActive is a read only field. So, may I know, what is the correct way to handle purchase successful case?
Update :
After looking at Trial app and in-app purchase sample, I realize having the following code can have IsActive changed from false to true automatically, after purchasing successful. (But why it works?)
private async Task LoadInAppPurchaseProxyFileAsync()
{
StorageFolder proxyDataFolder = await Package.Current.InstalledLocation.GetFolderAsync("data");
StorageFile proxyFile = await proxyDataFolder.GetFileAsync("in-app-purchase.xml");
licenseChangeHandler = new LicenseChangedEventHandler(InAppPurchaseRefreshScenario);
CurrentAppSimulator.LicenseInformation.LicenseChanged += licenseChangeHandler;
await CurrentAppSimulator.ReloadSimulatorAsync(proxyFile);
// setup application upsell message
ListingInformation listing = await CurrentAppSimulator.LoadListingInformationAsync();
var product1 = listing.ProductListings["product1"];
var product2 = listing.ProductListings["product2"];
Product1SellMessage.Text = "You can buy " + product1.Name + " for: " + product1.FormattedPrice + ".";
Product2SellMessage.Text = "You can buy " + product2.Name + " for: " + product2.FormattedPrice + ".";
}
However, the “Is already bought” status is not persistence. If I close the app and start it again, it will thought my “Premium Feature” to “is not bought yet”.
How am I suppose the make this behavior persistence?
As far as I know it’s not automatically updated when you click OK. It only returns the correct status like it should do in the Windows Store.
What I think is an option to do, but I haven’t implemented it myself is to use
ReloadSimulatorAsync(proxyFile)method. Before you call this method you have to update the in-app-purchase.xml yourself save it and pass the file to the ReloadSimulatorAsync method.Personally I would use the manual update of the xml file. But I can’t Judge about that for your application / application flow.
A good start for automating this process is the sample “In-app purchase” app which you can find here. If you look in the code file InAppPurchase.xaml.cs you will see already a bit of code for your own implementation.