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Home/ Questions/Q 9264101
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T13:44:33+00:00 2026-06-18T13:44:33+00:00

I tried to make a falling snow in canvas. The code works ok in

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I tried to make a falling snow in canvas. The code works ok in Chrome but in FF18 nothing is displayed.

http://dharman.eu/flakes/

When I checked it in console Firebug throws this error:
An invalid or illegal string was specified
var s = flakes[flake].chara;
ctx.fillText(s,flakes[flake].x, flakes[flake].y);

Any Ideas what is wrong with my code?

Also The width of canvas element seems to be too big even though it is specified to be 100%. Why?

var screenH = window.innerHeight;
var screenW = window.innerWidth;
canvas.width = screenW;
canvas.height = screenH;
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T13:44:34+00:00Added an answer on June 18, 2026 at 1:44 pm

    Move init(); to the bottom of your code and then it will work:

    //...
    
    $('#canvas').dblclick(function () {
        RunPrefixMethod(canvas, "RequestFullScreen");
    });
    
    //width/height 100%
    var screenH = window.innerHeight;
    var screenW = window.innerWidth;
    canvas.width = screenW;
    canvas.height = screenH;
    
    init();  //<--here
    

    Because screenH is not defined. (Strange…)

    Demo: http://jsfiddle.net/DerekL/jNf47/


    Bonus: Debugging

    First, I know one of the variables in ctx.fillText is not defined, so I have to find out which one is it:

    console.log(s,flakes[flake].x, flakes[flake].y);
    //[some number], [some number], undefined)
    

    So the problem is in flakes[flake].y. It seems like flakes[flake].y is referring to screenH, so that means screenH is the problem. Usually variables have to be defined before you call init(), so I just moved it to the bottom and it works.

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