I try to create alarm app but I don’t know how to set song from iTunes to sound of local notification.
Now I use this code to call iTunes
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 0) {
MPMediaPickerController *picker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeMusic];
picker.delegate = self;
picker.allowsPickingMultipleItems = NO;
picker.prompt = NSLocalizedString (@"Select any song from the list", @"Prompt to user to choose some songs to play");
//[self presentModalViewController: picker animated: YES];
[self.navigationController pushViewController:picker animated:YES];
NSLog(@"gsudifghukdsf");
[picker release];
}
}
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection
{
[self.navigationController popToRootViewControllerAnimated:YES];
//[self dismissModalViewControllerAnimated: YES];
NSLog(@"%@",mediaItemCollection);
UILocalNotification *local = [[UILocalNotification alloc] init];
//selectedSongCollection=mediaItemCollection;
}
- (void) mediaPickerDidCancel: (MPMediaPickerController *) mediaPicker
{
[self.navigationController popToRootViewControllerAnimated:YES];
//[self dismissModalViewControllerAnimated: YES];
}
and something about local notification look like this
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
{ //NSLog(@"Get in if localNotif");
return;
}
localNotif.fireDate = DateAlarm;
localNotif.timeZone = [NSTimeZone defaultTimeZone];
// Notification details
localNotif.alertBody = [NSString stringWithFormat:@"%@",DateAlarm];
// Set the action button
localNotif.alertAction = @"Oh Shit";
localNotif.soundName = UILocalNotificationDefaultSoundName;
So please guide me how can I set song to local sound ??
You can only use sounds that are a part of the main bundle, meaning, they have be in the build of the app when submitted to the app store.
Yes, you can record sound, download sound, etc in app, but none of those sounds files created/saved can be used, because they are not in the app’s bundle. If an app is using custom sounds by accessing them outside of the bundle, then they are using private APIs to do so. Trust me, I’ve tried every option I can think of.