Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6012983
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T02:28:57+00:00 2026-05-23T02:28:57+00:00

I try to establish a client / server connection for a mastermind game. I

  • 0

I try to establish a client / server connection for a mastermind game.
I though of using enumerations to represent the different pegs and made them serializable.

Then I have to implement the connection, using serversocket and getting the socket using accept and so on.
Once the connection is established, I first have to read for client objects, and it is where I am having problems…

Here is a piece of my code, which produces EOFException before I could ever do anything!
(the client data is send on user’s interaction).

ObjectInputStream ois =
    new ObjectInputStream(socket.getInputStream());
ArrayList<Peg> combination = new ArrayList<Peg>();
do
{
    combination.clear();
    for (int i = 0; i < 4; i++)
    {
        combination.add((Peg)ois.readObject());
    }
}
while (!checkCombination(combination));
ois.close();
socket.close();

Thank’s in advance

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T02:28:58+00:00Added an answer on May 23, 2026 at 2:28 am

    We need more details. How are you syncing up writes from the client and the reads on the server? Can you post more details?

    BTW, is using raw sockets an absolute requirement? If not, try out RMI which does what you want to do with much less hassle (i.e. sending across Java objects transparently and much more).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a typical server in my end and a friend using a client
When I try to connect to the sql server using the sqlcmd utility, I
When I try to connect to the sql server using the sqlcmd utility, I
When I try to connect to my MySQL server using MySQL Workbench - I
Writing a client / server program and previously was using calls like this: TcpListener.AcceptTcpClient()
I am developing an Tcp client in C# and I am using the TcpClient
VS 2008 I am using the code below to detect if the client can
Possible Duplicate: Java socket sends some data during connection to server I have two
Because I didn't want to implement a communication protocol for my client-server based application,
I am creating a little game client that will end up connecting to a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.