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Home/ Questions/Q 8904727
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T02:12:26+00:00 2026-06-15T02:12:26+00:00

I try to implement animation of the set of different controls with different height

  • 0

I try to implement animation of the set of different controls with different height with Canvas and Stackpanel.

So I populate Stackpanel and apply all settings but anyway in the beginning animation is jumping for some time and only after this goes smoothly and when it ends it is again jumping 2-3 times and etc….

Any clue why is it? I use classic double animation and etc…

THANK YOU FOR ANY CLUE!

<Canvas  ClipToBounds="True" Name="canMain" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" >
   <StackPanel  Name="tbmarquee" HorizontalAlignment="Stretch"  ></StackPanel>
</Canvas> 

private void BottomToTopMarquee()
{
     tbmarquee.Orientation = Orientation.Vertical;  
     DoubleAnimation doubleAnimation = new DoubleAnimation();
     doubleAnimation.From = -tbmarquee.ActualHeight;
     doubleAnimation.To = canMain.ActualHeight;
     doubleAnimation.RepeatBehavior = RepeatBehavior.Forever;
     doubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(_marqueeTimeInSeconds));
     tbmarquee.BeginAnimation(Canvas.BottomProperty, doubleAnimation);
 }

I have even tried like this

   Thread thread = new Thread(new ThreadStart(
            delegate()
            {
                DispatcherOperation dispatcherOp =
                  this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(
                    delegate()
                    {

                        DoubleAnimation doubleAnimation = new DoubleAnimation();
                        doubleAnimation.From = -tbmarquee.ActualHeight;
                        doubleAnimation.To = canMain.ActualHeight;
                        doubleAnimation.RepeatBehavior = RepeatBehavior.Forever;
                        doubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(_marqueeTimeInSeconds));
                        tbmarquee.BeginAnimation(Canvas.BottomProperty, doubleAnimation);
                    }));
                dispatcherOp.Completed += new EventHandler(DispatcherOpCompleted);
            }));
            thread.Start();

I mean the animation doesn’t start smoothly it is jumping.. but later goes quite well…

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T02:12:28+00:00Added an answer on June 15, 2026 at 2:12 am

    When I have animation performance issues, I can usually mitigate them by lowering the FrameRate and easing the demand on the rendering system. In my Application Startup method, I add the following:

    MediaTimeline.DesiredFrameRateProperty.OverrideMetadata(typeof(System.Windows.Media.Animation.Timeline), new FrameworkPropertyMetadata(10));
    

    The WPF default is 60 (which is ridiculous, since even modern video never exceeds 30 FPS). I usually find a good performance balance around 10, but you can adjust this number until your animations look and perform as you want them to.

    I hope this helps.

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