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Home/ Questions/Q 7674655
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T16:47:11+00:00 2026-05-31T16:47:11+00:00

I try to make an animation with an image in my view but it

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I try to make an animation with an image in my view but it doesn’t work: my image is at the final position without animation.

UIImage *myImg = [UIImage imageNamed : @"Img72.png"];
UIImageView *myImgView =[ [UIImageView alloc] initWithImage: myImg ];
myImgView.frame= CGRectMake(250,50,72,72);
[self.view addSubview:myImgView];

[UIView animateWithDuration:0.5
                      delay: 0.0
                    options: UIViewAnimationOptionCurveEaseInOut
                 animations:^{
                     [UIView setAnimationRepeatCount:100.0];
                     [UIView setAnimationRepeatAutoreverses:YES];
                     myImgView.frame= CGRectMake(50,250,72,72);
                 }
                 completion:NULL];
[myImgView release];

The same animation code work perfectly in another view. I finally find that it’s come from the way I display the view with this code:

FlipsideViewController *controller = [[[FlipsideViewController alloc] initWithNibName:@"FlipsideViewController" bundle:nil] autorelease];
controller.delegate = self;
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; //KO
[self presentModalViewController:controller animated:YES];

The problem is the modalTransitionStyle. When I comment the line (with //KO) it finally works. I test the other transition style and all the other works (UIModalTransitionStyleCoverVertical, UIModalTransitionStyleCrossDissolve, UIModalTransitionStylePartialCurl)

I made an viewDidLoadProject (Utility App) and just add the animation code in the two view in viewDidLoad method.

Where is the problem? Is it an Apple bug? How can I have a flip transition AND my animation working in the second view?

Here is my example project: http://dl.dropbox.com/u/9204589/testFlipAnimation.zip

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T16:47:13+00:00Added an answer on May 31, 2026 at 4:47 pm

    That seems more natural to start to play with the interface when all the system stuff is done, didAppear must be used for that purpose i believe (yes, it works :))

    FlipsideViewController.m

    - (void)viewDidLoad
    {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.
    }
    
    -(void)viewDidAppear:(BOOL)animated
    {
        UIImage *myImg = [UIImage imageNamed : @"Img72.png"];
        UIImageView *myImgView =[ [UIImageView alloc] initWithImage: myImg ];
        myImgView.frame= CGRectMake(250,50,72,72);
        [self.view addSubview:myImgView];
    
    
        [UIView animateWithDuration:0.5
                              delay: 0.0
                            options: UIViewAnimationOptionCurveEaseInOut
                         animations:^{
                             [UIView setAnimationRepeatCount:100.0];
                             [UIView setAnimationRepeatAutoreverses:YES];
                             myImgView.frame= CGRectMake(50,250,72,72);
                         }
                         completion:NULL];
        [myImgView release];
    
    
        [super viewDidAppear:animated];
    }
    
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