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Home/ Questions/Q 5991059
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:19:58+00:00 2026-05-22T23:19:58+00:00

I try to perform such pixel shader: #ifdef GL_ES\n precision highp float;\n #endif\n \n

  • 0

I try to perform such pixel shader:

"#ifdef GL_ES\n"
"    precision highp float;\n"
"    #endif\n"
"    \n"
"   uniform float time;\n"
"       uniform vec2 resolution;\n"
"\n"
"       void main( void ) {\n"
"\n"
"        vec3 rgb = vec3( abs( sin( time / 5.0 ) ), 0.0, 0.0 );\n"
"        gl_FragColor = vec4( rgb, 1.0 );\n"
"\n"
"       }\n"

I want it to work alike this webGL mrdoob sample (from black to red). But it seems like time variable here is just 0…(

BTW sample shown here runes as expected.

So is there any “time variable” in pixel shaders for OpenGL ES 2.0?

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:19:59+00:00Added an answer on May 22, 2026 at 11:19 pm

    Check the page source on your first link. You have to calculate and pass in the time value from your host program.

    OpenGL ES 2.0 has no notion of time, wall-clock or otherwise.

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