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Home/ Questions/Q 9199931
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T22:39:06+00:00 2026-06-17T22:39:06+00:00

I try to reference facebook.dll – wp8 branch – within an app of type

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I try to reference facebook.dll – wp8 branch – within an app of type “Windows Phone Direct3D App (Native only)” project under Visual C++ VS2012, and I get the error:

a reference to [dllname] cannot be added because the two projects
target different runtimes.

The restriction is that I cannot change the architecture of the application, so the main entry-point must be in the C++ project, and from here to call somehow the code written in C# for facebook.

Based on http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj714080(v=vs.105).aspx , I tried also to reference the C# dll indirectly through a Visual C++ “Windows Phone Runtime Component” but again I get the same error. I tried to change some project settings and nothing worked. Trying to consume C# dll in C++, in all samples and demos which I found on the web, for wp8, the main entry-point is always in C#. Only some hints regarding windows store apps seem to indicate that could be possible to consume C# from C++, but I don’t find any reference saying explicitly that my scenario on wp8 is possible or impossible.

How can I use facebook SDK from my WP8 app? Or what options I have?

Thanks in advance to anybody which shares the solution or any suggestion

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  1. Editorial Team
    Editorial Team
    2026-06-17T22:39:07+00:00Added an answer on June 17, 2026 at 10:39 pm

    C++ projects can’t just invoke any C# DLL in WP8. You’ll have to change how the class is built. Start a new C# XAML + C++ D3D project and have a look at IDrawingSurfaceManipulationHandler and Direct3DInterop. Basically you’ll have to recreate and recompile the Facebook C# SDK to use it in WP8 C++.

    However, installing and using the Facebook SDK on WP8 C# projects works OK on my machine. Have you considered usign a mixed C# and C++ project? It does have a small perf hit, but as long as you use DrawingSurfaceBackgroundGrid you should still have relatively good perf.

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