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Home/ Questions/Q 6382875
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T02:34:47+00:00 2026-05-25T02:34:47+00:00

I try to solve a problem for a few weeks, but I don’t find

  • 0

I try to solve a problem for a few weeks, but I don’t find answer.
I try to get that the last frame freeze when the animation ends.

This is my animation code:

 -(IBAction)play {
    image.animationImages = [NSArray arrayWithObjects:
                             [UIImage imageNamed:@"1.png"],
                             [UIImage imageNamed:@"2.png"], 
                             [UIImage imageNamed:@"3.png"], 
                             [UIImage imageNamed:@"4.png"], 
                             [UIImage imageNamed:@"5.png"], 
                             [UIImage imageNamed:@"6.png"], 
                             [UIImage imageNamed:@"7.png"], 
                             [UIImage imageNamed:@"8.png"], 
                             [UIImage imageNamed:@"9.png"], 
                             [UIImage imageNamed:@"10.png"], 
                             [UIImage imageNamed:@"11.png"], 
                             [UIImage imageNamed:@"12.png"], 
                             [UIImage imageNamed:@"13.png"],nil];
    
    [image setAnimationRepeatCount: 1];
    image.animationDuration = 0.5;
    
    [image startAnimating];

    
}

-(IBAction)stop{
   [image stopAnimating];
}

When I press the button play, the animation runs and when I press button stop, the animation stop and disapear the image.

I like do this thing without stop button, when the animation end, the last frame is visible.

Thank you for the help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T02:34:48+00:00Added an answer on May 25, 2026 at 2:34 am

    I don’t know if it is the easiest way to do it, but it works. Here you are:

    - (IBAction)stop {
        CGSize screenSize = [[UIScreen mainScreen] applicationFrame].size;
        CGContextRef context = CGBitmapContextCreate(nil, screenSize.width, screenSize.height, 8, 4 * (int)screenSize.width, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaPremultipliedLast);
    
        CGBitmapContextCreateImage(context);
        CGContextTranslateCTM(context, 0.0, screenSize.height);
        CGContextScaleCTM(context, 1.0, -1.0);
    
        [(CALayer*)self.layer renderInContext:context];
    
        CGImageRef cgImage = CGBitmapContextCreateImage(context);
        UIImage *lastFrame = [[UIImage alloc] initWithCGImage:cgImage];
        CGImageRelease(cgImage);
        CGContextRelease(context);
    
        image.image = lastFrame;
        [lastFrame release];
    }
    
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