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Home/ Questions/Q 8503351
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T01:44:06+00:00 2026-06-11T01:44:06+00:00

I try to work on an interface on html5 for mobile. i try to

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I try to work on an interface on html5 for mobile.
i try to follow a mouvement, with touchstart/touchmove/touchend/touchcancel.
but when i try to follow a mouvement i allways quikly have au ‘touchcancel’ and no more touchmove then…

when i try this : http://miniapps.co.uk/code/touchcancel/
it work perfectly, i do not have any problem.

But i think the problem come from the mouvement of the web browser that interfering with my canvas.
Do you know can i fix this ?

// I try to explain more :
– Here is my test code : http://frys.free.fr/mNaissance/test.html
it’s the “Jigsaw” puzzle code that i try to make working with a mobile.
I had a “log” div hunder the text.
And when i do “touchmove” on the grey canvas i have very fast a ‘touchcancel’ and no anymore ‘touchmove’
Is it more clear ? sorry for my poor english !

Thanks for help

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  1. Editorial Team
    Editorial Team
    2026-06-11T01:44:07+00:00Added an answer on June 11, 2026 at 1:44 am

    I believe I found out the reason for this – Android browser (as well as Chrome for Android 4.0+) believes you are trying to scroll, so it fires the touchcancel event. What you should do is

    event.preventDefault();
    

    on touchmove event you are capturing.

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