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Home/ Questions/Q 109307
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Asked: May 11, 20262026-05-11T02:02:56+00:00 2026-05-11T02:02:56+00:00

I understand how to declaratively assign a method to be called when an Image

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I understand how to declaratively assign a method to be called when an Image receives a MouseMove event.

    <mx:Image          id='oneCent'         mouseMove='dragIt(event, 1);'     /> 

How do I do this programmatically in Flex/AS3?

EDIT: Thanks for the comments. Here’s what I have so far:

          myImage = new Image();             myImage.id = 'oneCent';             myImage.addEventListener(MouseEvent.MOUSE_MOVE, dragIt); 

The code snippet above assigns the dragIt method to the MOUSE_MOVE event for myImage. So far, so good. How do I pass in the 2nd parameter to the call to dragIt?

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  1. 2026-05-11T02:02:56+00:00Added an answer on May 11, 2026 at 2:02 am

    You can’t pass the second param directly – so add it to myImage:

    myImage = new Image(); myImage.id = 'oneCent'; myImage.num = 1; myImage.addEventListener(MouseEvent.MOUSE_MOVE, dragIt); 

    Then in the dragit function:

    function dragIt(event:MouseEvent):void {     trace('PARAM =', event.target.num, event.target.id); } 

    Where event.target automatically becomes a reference to the image

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