Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1012095
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T09:53:36+00:00 2026-05-16T09:53:36+00:00

I understand that every time I type the string literal , the same String

  • 0

I understand that every time I type the string literal "", the same String object is referenced in the string pool.

But why doesn’t the String API include a public static final String Empty = "";, so I could use references to String.Empty?

It would save on compile time, at the very least, since the compiler would know to reference the existing String, and not have to check if it had already been created for reuse, right? And personally I think a proliferation of string literals, especially tiny ones, in many cases is a “code smell”.

So was there a Grand Design Reason behind no String.Empty, or did the language creators simply not share my views?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T09:53:36+00:00Added an answer on May 16, 2026 at 9:53 am

    String.EMPTY is 12 characters, and "" is two, and they would both be referencing exactly the same instance in memory at runtime. I’m not entirely sure why String.EMPTY would save on compile time, in fact I think it would be the latter.

    Especially considering Strings are immutable, it’s not like you can first get an empty String, and perform some operations on it – best to use a StringBuilder (or StringBuffer if you want to be thread-safe) and turn that into a String.

    Update
    From your comment to the question:

    What inspired this is actually
    TextBox.setText("");

    I believe it would be totally legitimate to provide a constant in your appropriate class:

    private static final String EMPTY_STRING = "";
    

    And then reference it as in your code as

    TextBox.setText(EMPTY_STRING);
    

    As this way at least you are explicit that you want an empty String, rather than you forgot to fill in the String in your IDE or something similar.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 545k
  • Answers 545k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer I would advise against using the backspace key, since that… May 17, 2026 at 9:02 am
  • Editorial Team
    Editorial Team added an answer (Note: I'll assume that by "decode and dispatch" you mean… May 17, 2026 at 9:02 am
  • Editorial Team
    Editorial Team added an answer Non static properties (alias fields, alias member variables) have their… May 17, 2026 at 9:01 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

I'm learning Objective-C and already know many other languages, but every time that i
I understand that they are both supposed to be small, but what are the
I understand that requests are served by different threads, but do they all come
I understand that some countries have laws regarding website accessibility. In general, what are
I understand that there are several ways to blend XNA and WPF within the
I understand that Microsoft uses this template when versioning their products: Major.Minor.Build.Revision. Major is
I understand that server-side validation is an absolute must to prevent malicious users (or
I understand that IronPython is an implementation of Python on the .NET platform just
I understand that an id must be unique within an HTML/XHTML page. For a
I understand that these methods are for pickling/unpickling and have no relation to the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.