I understand that in the Air for IOS settings you can set the Resolution to High. However, when I do, and I install the app on my 3gs and my iphone4, the results are different.
I’d like to know what is the proper way of setting up a project, and the proper way of publishing it to suite both resolution devices.
- Stage Dimensions in the fla
- What should my stageScaleMode be set to?
- Is there anything else I should be doing?
The short answer to my own question is this…
read Renaun Erickson’s post. He explains nicely.
The long answer.
In my situation, (never actually going to be submitted to app store) because I don’t have the luxury of vector assets, scaling dynamically at runtime is not going to produce good results. I ended up using the following…
This is not ideal in most situations and It is not recommended.
Recommended would be to create all of your assets in Vector, then using flash’s screenResolutionX & screenResolutionY, you can scale assets at runtime.
This is much more to find on the subject, and I will but this got me through the quick and dirty job I had to do.