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Home/ Questions/Q 6763673
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T14:30:16+00:00 2026-05-26T14:30:16+00:00

I understand there is CGContextClearRect though that makes you clear everything inside the drawRect

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I understand there is CGContextClearRect though that makes you clear everything inside the drawRect class.
How do i select one CGContextRef and clear that instead?
for my case my code goes:

//Put clearing syntax here
if(dp.gPoints == nil || dp.gPoints->size() < 1)
    return;
CGContextBeginPath(g);
vector<CGPoint>::iterator k = dp.gPoints->begin();
CGContextMoveToPoint(g, (*k).x, (*k).y);
++k;
while(k != dp.gPoints->end()){
    CGContextAddLineToPoint(g, (*k).x, (*k).y);
    ++k;
}
vector<CGPoint>::reverse_iterator L = dp.dPoints->rbegin();
while(L != dp.doodlePoints->rend()){
    CGContextAddLineToPoint(g, (*L).x, (*L).y);
    ++L;
}
//CGContextAddLineToPoint(g, (*k).x, (*k).y);
CGContextSetFillColor(g, CGColorGetComponents([[UIColor greenColor] CGColor]));
CGContextEOFillPath(g);
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  1. Editorial Team
    Editorial Team
    2026-05-26T14:30:17+00:00Added an answer on May 26, 2026 at 2:30 pm

    Replace these two lines:

    CGContextSetFillColor(g, CGColorGetComponents([[UIColor greenColor] CGColor]));
    CGContextEOFillPath(g);
    

    with these lines:

    CGContextSaveGState(g);
    CGContextEOClip(g);
    CGContextClearRect(g, rect);
    CGContextRestoreGState(g);
    

    assuming rect was the argument passed to your drawRect: method.

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