Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 682851
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T01:38:33+00:00 2026-05-14T01:38:33+00:00

i use pointer for holding name and research lab property. But when i print

  • 0

i use pointer for holding name and research lab property. But when i print the existing Vertex ,when i print the vertex, i cant see so -called attributes properly.
For example though real value of name is “lancelot” , i see it as wrong such as “asdasdasdasd”

struct vertex {
                int value;
                char*name;
                char* researchLab;
                struct vertex *next;
                struct edge *list;
};
    void GRAPHinsertV(Graph G, int value,char*name,char*researchLab) {
    //create new  Vertex.
        Vertex newV = malloc(sizeof newV);
        // set  value of new variable  to which belongs the person.
        newV->value = value;
        newV->name=name;
        newV->researchLab=researchLab;
        newV->next = G->head;
        newV->list = NULL;
        G->head = newV;
        G->V++;
    }

    /***
    The method   creates new person.
    **/
    void createNewPerson(Graph G) {
        int id;
        char name[30];
        char researchLab[30];
        // get requeired variables.
        printf("Enter id of the person to be added.\n");
        scanf("%d",&id);
        printf("Enter name of the person to be added.\n");
        scanf("%s",name);
        printf("Enter researc lab of the person to  be added\n");
        scanf("%s",researchLab);
        // insert the people to the social network.
        GRAPHinsertV(G,id,name,researchLab);
    }
    void ListAllPeople(Graph G)
    {
        Vertex tmp;
        Edge list;
        for(tmp = G->head;tmp!=NULL;tmp=tmp->next)
        {
            fprintf(stdout,"V:%d\t%s\t%s\n",tmp->value,tmp->name,tmp->researchLab);

        }
        system("pause");
    }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T01:38:33+00:00Added an answer on May 14, 2026 at 1:38 am

    When you do this:

       newV->name=name;
       newV->researchLab=researchLab;
    

    You are copying the pointer to the strings name and researchLab. You are not copying the strings themselves. In other words, after this, newV->name and name point to exactly the same location in memory where the name is stored; you have not created a duplicate copy of the data.

    Since you then proceed to overwrite the name array in the createNewPerson function, at the end of this function, all of your vertex structs will have their name attribute pointing to the same memory location, which is only storing the last name entered.

    Worse, when createNewPerson returns, its local name array goes out of scope, and is re-used for other things. Since your vertex structs are still pointing here for their name attributes, this is how you get garbage.

    You need to duplicate the string. A simple way to do it is:

    newV->name = strdup(name);
    

    You will need to #include <string.h> to get the strdup library function.

    And then you also need to make sure that you call free on the name attribute whenever you are disposing of a vertex structure.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying to use a function pointer and I am getting this error:
I want to use the actual pointer address (not marked volatile) to an object
i'm a bit confused, when we release a pointer or use nil to the
Can I use a native method which returns a pointer? I used the following
All considerations about when to use which aside, I am still unsure about pointer
I want to use pointer magikry to save a C++ class using the following
Does NSNotificationCenter use pointer equality or some other criteria (like isEqual: or hash:) to
I'm learning to use pointer to copy char array. I have the following code
I want to have a map of vectors, (but I don't want to use
How to use pointer concepts in Perl? For example I have a line and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.