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Home/ Questions/Q 913067
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T17:29:31+00:00 2026-05-15T17:29:31+00:00

I use the following code to getting images from the sprite. And it works

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I use the following code to getting images from the sprite. And it works fine everywhere except the iPhone 4 (HD version).

- (UIImage *)croppedImage:(CGRect)rect {
    CGImageRef image = CGImageCreateWithImageInRect([self CGImage], rect);
    UIImage *result = [UIImage imageWithCGImage:image];
    CGImageRelease(image);
    return result;
}

The iPhone 4 automatically load HD version of the image (sprite@2x.png) instead sprite.png. The original image has a scale 2, but the resulting image has a scale 1 and wrong size.

How to handle this behavior taking into account the different scales for iPhone 3G[s] and the iPhone 4?

I have read this document, but about the use CGImageCreateWithImageInRect here says nothing.

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  1. Editorial Team
    Editorial Team
    2026-05-15T17:29:32+00:00Added an answer on May 15, 2026 at 5:29 pm

    From what I can tell the CGImageCreateWithImageInRect will do the right thing. What you need to change is the UIImage initilization

    http://developer.apple.com/iphone/library/documentation/uikit/reference/UIImage_Class/Reference/Reference.html#//apple_ref/occ/clm/UIImage/imageWithCGImage:scale:orientation:

    Change it to [UIImage imageWithCGImage:image scale:self.scale orientation:self. imageOrientation] and it should work just fine. (this is assuming this is a category on UIImage which it looks like it is)

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