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Home/ Questions/Q 7919599
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T15:55:18+00:00 2026-06-03T15:55:18+00:00

I use this method which works perfectly to draw a full circle(might be typos

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I use this method which works perfectly to draw a full circle(might be typos in code text I wrote from memory):

drawCircle(GLAutodrawble drawble){
  GL gl = drawble.getGL();
  gl.glTranslatef(0.0f,0.0f,-7.0f);
  gl.glBeginf(GL_LINE_LOOP);
  gl.glColorf(0.0f,0.0f,0.0);
  final dobule  PI = 3.141592654;
  double angle = 0.0;
  int points = 100;
  for(int i =0; i < points;i++){
    angle = 2 * PI * i / points;
    gl.glVertexf((float)Math.cos(angle),(float)Math.sin(angle));
  }
  gl.glScalef(1.0f,1.0f,0.0f);
  gl.glEnd();
}

I want to use the same priciples to make method to make a half circle, I don’t get my head around what I should do with the cos sin stuff. Can anyone take a look and help me.

Thanks goes to all that thakes a look at the problem!

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  1. Editorial Team
    Editorial Team
    2026-06-03T15:55:19+00:00Added an answer on June 3, 2026 at 3:55 pm

    Replace :

    angle = 2 * PI * i / points;
    

    With :

    angle = PI * i / points;
    

    Notice I removed the 2 multiplier as 2*PI is 360 (in degrees) which is a full circle. PI (180 degrees) is half a circle

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