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Home/ Questions/Q 6785349
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:06:57+00:00 2026-05-26T17:06:57+00:00

I use unsigned ints representing a bunch of airplanes in a game. Each plane

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I use unsigned ints representing a bunch of airplanes in a game. Each plane has two states, flying and grounded. I would like to store this state together with the planes number. What is the “best” way to achieve that? I could use std::maps with the planes and their state in it but that seems overkill and slow. Could it be done using bit flags ?
The assigning and testing of the test should be quick.

Pseudo code:

unsigned int Boing = 777;

if( Boing is flying)
 set some bit;

is Boing flying? (how to check for the current state)

Any hint on a simple and fast technique is appreciated!

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:06:57+00:00Added an answer on May 26, 2026 at 5:06 pm

    The fastest and cleanest way is probably to avoid bitfields, and simply define a struct:

    struct Plane
    {
        bool isFlying;
        unsigned int number;
    }
    
    ...
    
    
    std::vector<Plane> planes;
    Plane p;
    p.isFlying = true;
    p.number = 777;
    planes.push_back(p);
    

    This method will use more memory than trying to cram the flag into the same word, but will take less work to get/set the fields. Unless you’re memory-constrained, I would strongly recommend avoiding trying to pack everything tightly.

    You could even consider using an enum rather than a bool for the state.

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