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Home/ Questions/Q 6174237
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T23:43:04+00:00 2026-05-23T23:43:04+00:00

i used the code below to show the game center but if I rotate

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i used the code below to show the game center but if I rotate the iPhone nothing happen and the Leaderboard will be upside-down (not respond for the orientation)

The code

// Create leaderboard view w/ default Game Center style
        GKLeaderboardViewController *leaderboardController = [[GKLeaderboardViewController alloc] init];

        // If view controller was successfully created...
        if (leaderboardController != nil)
        {
            // Leaderboard config
            leaderboardController.leaderboardDelegate = self;   // The leaderboard view controller will send messages to this object
            leaderboardController.category = category;  // Set category here
            leaderboardController.timeScope = GKLeaderboardTimeScopeAllTime;    // GKLeaderboardTimeScopeToday, GKLeaderboardTimeScopeWeek, GKLeaderboardTimeScopeAllTime

            // Create an additional UIViewController to attach the GKLeaderboardViewController to
            myViewController = [[UIViewController alloc] init];

            // Add the temporary UIViewController to the main OpenGL view
        //  [[[CCDirector sharedDirector] openGLView] addSubview:myViewController.view];
            [[[[CCDirector sharedDirector] openGLView] window] addSubview:myViewController.view];

            // Tell UIViewController to present the leaderboard
            [myViewController presentModalViewController:leaderboardController animated:YES];
            leaderboardController.view.transform = CGAffineTransformMakeRotation(CC_DEGREES_TO_RADIANS(90.0f));
            leaderboardController.view.bounds = CGRectMake(0, 0, 480, 320);
            leaderboardController.view.center = CGPointMake(160,240 );
        }

Is there any another method to show it? any help plz

Thank you

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T23:43:06+00:00Added an answer on May 23, 2026 at 11:43 pm

    huh I found maybe a specific solution so I replace the if (leaderboardController != nil){...} by the code below.

    The code :

    if (leaderboardController != NULL) {
            leaderboardController.category = category; 
    
            leaderboardController.timeScope =GKLeaderboardTimeScopeAllTime;
    
            leaderboardController.leaderboardDelegate = self; 
            AppDelegate *delegate = [UIApplication sharedApplication].delegate; 
    
            [delegate.viewController presentModalViewController:leaderboardController animated:YES];
        }
    

    also need to add a property for the viewController to the AppDelegate.h First add a property declaration, as shown below:

    @property (nonatomic, assign) RootViewController *viewController;
    

    Then switch to AppDelegate.m and synthesize the variable, as shown down:

    @synthesize viewController;
    

    Finally since this code uses UIKit to display a view controller, it’s best to set Cocos2D to use UIViewController rotation.
    So go to GameConfig.h, comment out the current #define GAME_AUTOROTATION kGameAutorotationNone, and set it up as shown:

    #define GAME_AUTOROTATION kGameAutorotationUIViewController
    
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