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Home/ Questions/Q 7878783
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T03:45:27+00:00 2026-06-03T03:45:27+00:00

I used to send an struct with C++ sockets, and now I’m trying to

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I used to send an struct with C++ sockets, and now I’m trying to use QTcpSockets instead. This is the struct:

const unsigned int uiMessageSize = 4;
    typedef struct {
        unsigned char uc_stx;
        unsigned char uc_add;
        unsigned char uc_state;
        unsigned char uc_eot;
        unsigned char uc_unused_padding[1024];
    } st_message;

So then, for writing I used to call write(sockfd, &messageToSend, uiMessagePcToMastSize);

Now I’m trying with: socket->write(&messageToSend, uiMessagePcToMastSize); and doesn’t work: no matching function for call to ‘QTcpSocket::write(mastControl::st_messagePcToMast*, const unsigned int&).

I have searched more info, and looks like I should convert the struct to a QDataStrem, or just a QByteArray. I don’t really know how to del with this.

Any help?

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  1. Editorial Team
    Editorial Team
    2026-06-03T03:45:28+00:00Added an answer on June 3, 2026 at 3:45 am

    the documentation shows that the write function is overloaded with 1 function being qint64 QIODevice::write ( const char * data, qint64 maxSize ), so casting to const char* should be enough.

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