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Home/ Questions/Q 7776237
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:49:50+00:00 2026-06-01T17:49:50+00:00

I verified this with two applications using OpenGL using a GQLWidget. If screenupdates are

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I verified this with two applications using OpenGL using a GQLWidget. If screenupdates are very frequent, so say 30 fps, and/or resolution is high, CPU usage of one of the cores skyrockets. I’m looking for a solution on how to fix this and/or verify if it happens on Windows as well.

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  1. Editorial Team
    Editorial Team
    2026-06-01T17:49:52+00:00Added an answer on June 1, 2026 at 5:49 pm

    In my experience QGLWidget itself is a very efficient thin wrapper around GL and your windowing system; if you have high CPU usage using it, well chances are that you’d have high CPU usage using any other way of implementing an OpenGL app too.

    If you have high CPU usage using OpenGL, chances are either:

    • You’re falling back on a software OpenGL implementation (ie Mesa);
      e.g Debian will do this if you don’t install any graphics device
      drivers.
    • You’re using old school immediate mode OpenGL: glBegin,…vertices…,glEnd. Get into VBOs instead.

    The fact you mention display resolution as a factor rather suggests the former problem.

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