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Home/ Questions/Q 7185555
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T18:26:28+00:00 2026-05-28T18:26:28+00:00

I wanna in andEngine execute a sequence (sprite animation) when sprite collides with something.

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I wanna in andEngine execute a sequence (sprite animation) when sprite collides with something. Tryed to define the sequenceEntityModifier in the IUpdateHandler but the sequence doesn’t execute.

Any suggestion about how to achive this ? Where to put my animation code ?

sprite.registerUpdateHandler(new IUpdateHandler() {
    @Override
    public void onUpdate(float pSecondsElapsed) {
        if(sprite.collidesWith(shape)) {


            // this will not work
            final SequenceEntityModifier enemyModifier = new SequenceEntityModifier(
            ...
            )
            // this too
            sprite.setScale(0.5f);

        }
    }
    @Override
    public void reset() {
    }
});
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T18:26:29+00:00Added an answer on May 28, 2026 at 6:26 pm

    I guess you are not using Box2D, so register this IUpdateHandler to your sprite:

    sprite.registerUpdateHandler(new IUpdateHandler() {
        @Override
        public void onUpdate(float pSecondsElapsed) {
            if(sprite.collidesWith(shape)) {
                //animation here
            }
        }
    
        @Override
        public void reset() {
        }
    });
    
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