Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6383159
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T02:36:50+00:00 2026-05-25T02:36:50+00:00

I wanna read in a bitmap that I have in my drawable folder and

  • 0

I wanna read in a bitmap that I have in my drawable folder and store it as a Bitmap variable so that I can set it as a background. Would the best way to do this be using a “file reader”? like

  Bitmap decodeFile (String pathName) method

Or is there a way to just set it like this:

  Bitmap bmp = R.drawable."bitmapFileName"; 

(I have tried this but returns an int, just wondering if I was on the right track)

Any help would be great 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T02:36:51+00:00Added an answer on May 25, 2026 at 2:36 am

    The R.drawable."bitmapFileName" is, indeed, just an integer, for it is an index (static integer) at your project’s R class (see more here). You can load your bitmap from the resources’s folder like this:

    Bitmap image = BitmapFactory.decodeResource(getResources(), R.drawable.yourBitmap);
    

    I found this code at the Android Development Community.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have read a few posts about what I need but I can't manage
in this i write the cookie value in controller file. i wanna read that
I've read about POD objects in C++. I wanna have a POD struct to
i wanna add a service behavior(or anything u'll suggest) that will automatically insert the
i wanna read all the lines from a text so am doing this int
I wanna read feed entries and I'm just stuck now. Take this for example
I wanna know how it is possible to read a file in binary format.
I read how to do it with a service, but i wanna know if
I wanna to have the ability to write an XML file with XmlTextWriter or
When I read a jpeg image using Magick::readImages(...) function. How can I know the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.