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Home/ Questions/Q 9198091
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T22:12:25+00:00 2026-06-17T22:12:25+00:00

I want a view to maintain center between two other views but also move

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I want a view to maintain center between two other views but also move freely, adding it’s own transform to the “centering” transform. Maybe it can be summed up by saying: The view starts at zero, Then the transform that makes it centered is applied. Then it’s local transform is added

Explanation: I have three views that I’ll call One, Two and Three. All three views can be moved via pan gesture recognizer.

If view One moves, both Two and Three follow using basically the code below in my handlePan method:

     if (recognizer.view == One){
        Two.center = CGPointMake(Two.center.x + translation.x, Two.center.y + translation.y);
        Three.center = CGPointMake(Three.center.x + translation.x, Three.center.y + translation.y);
     }

View Three maintains center between One and Two via the code below in my handlePan method:

    float midX = (One.center.x + Two.center.x)/2;
    float midY = (One.center.y + Two.center.y)/2;  
    Three.center = CGPointMake(midX + translation.x, midY+ translation.y);

All this works just fine. The issue is I want view three to move “free” and also maintain that center, but with it’s own transformation added. See the illo as it might be easier to see what I want to do.

enter image description here

I tried the following setup, but it’s not quite there:

     if (recognizer.view == One){
        Two.center = CGPointMake(Two.center.x + translation.x, Two.center.y + translation.y);
        Three.center = CGPointMake(Three.center.x + translation.x, Three.center.y + translation.y);
     } else if (recognizer.view == Two)  {
        float midX = (One.center.x + Two.center.x)/2;
        float midY = (One.center.y + Two.center.y)/2;  
        Three.center = CGPointMake(midX + translation.x, midY+ translation.y);
     }

Thanks for reading!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T22:12:26+00:00Added an answer on June 17, 2026 at 10:12 pm

    I worked it out. Pretty simple. Just created a point (here I used two floats numX and numY) to store the translation produced by view Three and the gesture recognizer. Then apply that when moving view Two. This code is in my handlePan method:

     if (recognizer.view == One){
        Two.center = CGPointMake(Two.center.x + translation.x, Two.center.y + translation.y);
        Three.center = CGPointMake(Three.center.x + translation.x, Three.center.y + translation.y);
     } else if (recognizer.view == Two)  {
        float midX = (One.center.x + Two.center.x)/2;
        float midY = (One.center.y + Two.center.y)/2;  
        Three.center = CGPointMake(midX + numX, midY+ numY);
     } else if (recognizer.view == Three) {
        numX = numX+translation.x;
        numY = numY+translation.y;
     }
    
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