I want an event notification system that should notify the doctor when the heartbeat of the patient is greater than 120.I do not know, How to design such system. Just I have implemented the wrong one. Help me in implementing the correct one.
static void Main()
{
Patient[] patList = { new Patient
{ PatientID = "1", HeartBeat = 100 },
new Patient { PatientID = "2", HeartBeat = 130 } };
List<Patient> plist = patList.ToList();
Console.ReadKey(true);
}
public class Doctor
{
public event PulseNotifier AbnormalPulseRaised;
public string Name
{
get;
set;
}
}
public class Patient
{
public event PulseNotifier AbnormalPulseRaised;
static Random rnd = new Random();
public Patient()
{
PulseNotifier += new PulseNotifier(OnAbnormalPulseRaised);
}
public string PatientID
{
get;
set;
}
public int HeartBeat
{
get;
set;
}
public void HeartBeatSimulation(List<Patient> patList)
{
foreach(Patient p in patList)
{
if (p.HeartBeat > 120)
{
if (AbnormalPulseRaised != null)
{
AbnormalPulseRaised(p);
}
}
}
}
public void OnAbnormalPulseRaised(Patient p)
{
Console.WriteLine("Patient Id :{0},Heart beat {1}",
p.PatientID, p.HeartBeat);
}
}
Apart from that, I want to have a common clarification.
What is the best way to remember the publisher and observer pattern?. Because I am quite confusing about where to implement publisher and where to implement
Well, for starters, I usually think it’s an bad Idea to listen to the events of a class in the same class if you have access to it.
It’s also a good idea to derive from EventArgs, which is recommended by MS.
The responsibility of raising the event should indeed be in the patient class itself, but here you raise only the event of the class where you call the HardBeatSimulation function itself instead of on the patient that actually has an abnormal pusle 🙂