I want help with my UIScrollView sample.
I created a simple program that scrolls and zooms the content (UIImageView). It works fine, except that the content frequently disappears to the right-bottom when I try zooming out. But since I set minimumZoomScale to 1.0f, it is actually not zooming out, only the content is jumping out of the view. And what is even more weird is that I cannot scroll up after this. Apparently content size is messed up as well.

The setup I have in my sample code is as in the figure below.

When I checked the status after (trying) zooming out, I found two wrong things.
_scrollView.contentSizeis 480×360, which should not be smaller than 1000×1000_scrollView.boundsjumped to the top somehow (i.e.,_scrollView.bounds.origin.yis always 0)
To cope with the two items above, I added following code in my UIScrollViewDelegate and now it works fine.
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
{
if(scrollView == _scrollView && view == _contentView)
{
// Setting ivars for scrollViewDidZoom
_contentOffsetBeforeZoom = _scrollView.contentOffset;
_scrollViewBoundsBeforeZoom = _scrollView.bounds;
}
}
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
{
if(scrollView == _scrollView)
{
// If you zoom out, there are cases where ScrollView content size becomes smaller than original,
// even though minimum zoom scale = 1. In that case, it will mess with the contentOffset as well.
if(_scrollView.contentSize.width < CONTENT_WIDTH || _scrollView.contentSize.height < CONTENT_HEIGHT)
{
_scrollView.contentSize = CGSizeMake(CONTENT_WIDTH, CONTENT_HEIGHT);
_scrollView.contentOffset = _contentOffsetBeforeZoom;
}
// If you zoom out, there are cases where ScrollView bounds goes outsize of contentSize rectangle.
if(_scrollView.bounds.origin.x + _scrollView.bounds.size.width > _scrollView.contentSize.width ||
_scrollView.bounds.origin.y + _scrollView.bounds.size.height > _scrollView.contentSize.height)
{
_scrollView.bounds = _scrollViewBoundsBeforeZoom;
}
}
}
However, does it need to come down to this? This is a very simple sequence, and it is hard to believe that Apple requires us to put this kind of effort. So, my bet is I am missing something here…
Following is my original code. Please help me find what I am doing wrong (or missing something)!
#define CONTENT_WIDTH 1000
#define CONTENT_HEIGHT 1000
>>>> Snip >>>>
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
_scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
_scrollView.contentSize = CGSizeMake(CONTENT_WIDTH, CONTENT_HEIGHT);
_scrollView.backgroundColor = [UIColor blueColor];
_scrollView.maximumZoomScale = 8.0f;
_scrollView.minimumZoomScale = 1.0f;
_scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
_scrollView.scrollEnabled = YES;
_scrollView.delegate = self;
[self.view addSubview:_scrollView];
_contentView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sample.jpg"]]; // sample.jpg is 480x360
CGPoint center = (CGPoint){_scrollView.contentSize.width / 2, _scrollView.contentSize.height / 2};
_contentView.center = center;
[_scrollView addSubview:_contentView];
_scrollView.contentOffset = (CGPoint) {center.x - _scrollView.bounds.size.width / 2, center.y - _scrollView.bounds.size.height / 2};
}
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView
{
if(scrollView == _scrollView)
{
return _contentView;
}
return nil;
}
I created a quick sample project and had the same issue you described using the code you pasted. I don’t exactly know what the “proper” way to zoom is in iOS but I found this tutorial which says that you need to recenter your contentView after the scrollView has been zoomed. I would personally expect it to be automatically re-centered given that it is the view you’re returning in the viewForZoomingInScrollView delegate method but apparently not.
The code above is not written by me but is simply copied from the tutorial. I think its pretty straightforward. Also, centring the contentView seems to be a lot more elegant then constantly changing the bounds and content size of the scrollview so give it a try.