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Home/ Questions/Q 988213
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T05:36:29+00:00 2026-05-16T05:36:29+00:00

I want make the control height as double when the mouse is over that

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I want make the control height as double when the mouse is over that control and control height should become normal when the mouse leaves the control.

Consider, I am using the following style to make the button height as double when the mouse is over a button.

<Style TargetType="{x:Type Buttons}">  
<Style.Triggers>  
    <Trigger Property="IsMouseOver" Value="True">  
        <Setter Property="RenderTransform"> 
            <Setter.Value> 
                <ScaleTransform ScaleX="1" ScaleY="2" /> 
            </Setter.Value> 
        </Setter> 
        <Setter Property="RenderTransformOrigin" Value="0.5,0.5"/>  
        <Setter Property="Panel.ZIndex" Value="99999"/>  
    </Trigger>  
</Style.Triggers>  

If the button is placed near to the window/tab control boundary then button goes inside the Tab control/window bounds when it expands. (when mouse is over the button)

I don’t want the button to go inside the Tab Control/Window bounds.

Instead the button should move inside the window (RenderTransformOrigin must be changed) when the button touches the Tab Control/Window bounds.

I have attached my Sample Application for your reference here.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T05:36:29+00:00Added an answer on May 16, 2026 at 5:36 am

    You could try using a converter on your RenderTransformOrigin setter

    The converter would accept a control as a parameter and check to see if the control’s position within its parent is between 0 and (ControlHeight / 2) and if it is then calculate and return a different RenderTransformOrigin value. If not, just return the default (0.5,0.5)

    Edit:
    To answer your comment, I’m not sure of the exact syntax since I’m not testing this, but I was thinking something similar to the following:

    Create your converter. It will probably have to be a MultiBinding converter

    public class RenderTransformConverter : IMultiValueConverter
    {
        public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
        {
            // Get parameters - You'll probably want to include validation and default values
            UIElement control = (UIElement)value[0];            
            UIElement parent = (UIElement)value[1];
    
            int controlHeight = control.Height;
            int controlXPositionInParent = control.TranslatePoint(new Point(0, 0), parent).X;
    
            if (controlXPositionInParent < (controlHeight * .5))
            {
                // Calculate a new render transform. 
                // Should verify I'm doing the math right, didn't get much sleep last night
                return new Point(0.5, controlXPositionInParent / controlHeight);
            }
            else
            {
                return new Point(0.5, 0.5);
            }
        }
    
        public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture)
        {
            throw new NotImplementedException();
        }
    }
    

    Your XAML would include a line to include the converter namespace, and create an object of the new converter.

    <localNamespace:RenderTransformConverter x:Key="renderTransformConverter />
    

    Then your Style would use it by something like this:

    <Setter Property="RenderTransformOrigin">
    <Setter.Value>
        <MultiBinding Converter="{StaticResource renderTransformConverter}">
            <Binding Path="{Binding RelativeSource=Self}" />
            <Binding Path="{Binding RelativeSource=Self, Path=Parent}" />
        </MultiBinding>
    </Setter.Value>
    

    I’m not positive if you can pass controls as parameters to a converter, but if not you’ll probably have to re-arrange the parameters to get whatever values are needed for the calculation.

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