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Home/ Questions/Q 8269559
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Editorial Team
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Editorial Team
Asked: June 8, 20262026-06-08T06:16:28+00:00 2026-06-08T06:16:28+00:00

I want my QGraphicsPixmapItem become selectable (i.e. clickable in more general way) on QGraphicScene

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I want my QGraphicsPixmapItem become selectable (i.e. clickable in more general way) on QGraphicScene but it doesn’t. I’m actually modifying Qt‘s Diagram Scene sample, where QGraphicsItem‘s subclass is used and is selectable. I appreciate your help.

cpp code (partial):

#include <iostream>
#include <QtGui>    
#include "overlayPixmapItem.h"

OverlayPixmapItem::OverlayPixmapItem(DiagramType diagramType, QMenu *contextMenu,
                                                   QPixmap img, QGraphicsItem *parent,
                                                   QGraphicsScene *scene)
    : QGraphicsPixmapItem(img, parent), QObject()
{
    myDiagramType = diagramType;
    myContextMenu = contextMenu;

    this->setAcceptsHoverEvents(true);
    this->setAcceptHoverEvents(true); //
    this->setAcceptedMouseButtons(Qt::LeftButton);
    this->setAcceptedMouseButtons(Qt::RightButton);
    this->acceptDrops();

    setFlag(QGraphicsItem::ItemIsMovable, true);
    setFlag(QGraphicsItem::ItemIsSelectable, true);
    this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
:

header (partial):

#ifndef OVERLAYPIXMAPITEM_H
#define OVERLAYPIXMAPITEM_H

#include <QGraphicsPixmapItem>
#include <QList>
#include <QObject>

class QPixmap;
class QGraphicsItem;
class QGraphicsScene;
class QTextEdit;
class QGraphicsSceneMouseEvent;
class QMenu;
class QGraphicsSceneContextMenuEvent;
class QPainter;
class QStyleOptionGraphicsItem;
class QWidget;
class QPolygonF;

class OverlayPixmapItem : public QObject, public QGraphicsPixmapItem
{
        Q_OBJECT

    public:
        enum { Type = UserType + 15 };
        enum DiagramType { Crosshair };

        OverlayPixmapItem(DiagramType diagramType, QMenu *contextMenu,
                                 QPixmap img, QGraphicsItem *parent = 0, QGraphicsScene *scene = 0);

        DiagramType diagramType() const { return myDiagramType; }
        QPolygonF polygon() const { return myPolygon; }
        int type() const { return Type;}

    protected:
        void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
        QVariant itemChange(GraphicsItemChange change, const QVariant &value);
        void hoverEnterEvent ( QGraphicsSceneHoverEvent * event );
        void hoverLeaveEvent ( QGraphicsSceneHoverEvent * event );

    public: signals:
        void mouseHoveredOnElem(OverlayPixmapItem *i);
        void mouseHoveredOutOfElem(OverlayPixmapItem *i);

    private:
        DiagramType myDiagramType;
        QPolygonF myPolygon;
        QMenu *myContextMenu;
};
#endif // OVERLAYPIXMAPITEM_H
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-08T06:16:30+00:00Added an answer on June 8, 2026 at 6:16 am

    As pointed out in my first comment, you call setAcceptedMouseButtons() method twice. While the first call actually set the correct button to be accepted, the second call make this setting lost.

    To accept both buttons on this item, you have to combine Qt MouseButtons flags, this way :

    item->setAcceptedMouseButtons(Qt::LeftButton|Qt::RightButton) ;
    
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