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Home/ Questions/Q 8893199
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T23:11:12+00:00 2026-06-14T23:11:12+00:00

I want to add a background to a side scroll game that moves at

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I want to add a background to a side scroll game that moves at a different rate to the main game layer. What would be the best way to do this? I may want 2 background layers, each scrolling slower than the other to give a sense of depth when the player moves.

Also, what is the best way to create a layer, and have direct control over it? At the moment a layer is created but I cant access it in other parts of the code. This is how its done by default which is the way I am using:

+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];

// 'layer' is an autorelease object.
HelloWorldLayer *layer = [HelloWorldLayer node];

// add layer as a child to scene
[scene addChild: layer];

// return the scene
return scene;
}

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T23:11:13+00:00Added an answer on June 14, 2026 at 11:11 pm

    CCParallaxNode is good for you.

        // background layer: another image
        CCSprite *background = [CCSprite spriteWithFile:@"background.png"];
        background.scale = 1.5f;
        background.anchorPoint = ccp(0,0);
    
    
        // create a void node, a parent node
        CCParallaxNode *voidNode = [CCParallaxNode node];
    
        [voidNode addChild:background z:-1 parallaxRatio:ccp(0.4f,0.5f) positionOffset:CGPointZero];
    
        [voidNode addChild:tilemap z:1 parallaxRatio:ccp(2.2f,1.0f) positionOffset:ccp(0,-200)];
    
        [voidNode addChild:cocosImage z:2 parallaxRatio:ccp(3.0f,2.5f) positionOffset:ccp(200,800)];
    
    
        [self addChild:voidNode];
    

    Refer ParallaxTest in Cocos2D sample.

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