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Home/ Questions/Q 7414865
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T07:11:07+00:00 2026-05-29T07:11:07+00:00

I want to add a few basic properties to an image. I would normally

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I want to add a few basic properties to an image. I would normally do this by doing

public class ExtendedImage: Image
{
}

But ofcourse this isn’t allowed because it’s sealed.

What other ways can I do this? The reason I want to extend Image, is because I’m looking to dynamically create and destroy objects, which get dragged and dropped around the application. So I want to add manipulation handlers, and gestures, as well as adding and removing the object from various display objects.

I don’t believe I’m able to inject an instance of Image into my base class, because then the data and the image will be decoupled when I try to have my dynamically created images respond to various manipulation events etc. (Based on the location the image is placed on in the main canvas, I need it to have different functionality.

Any advice on this issue is greatly appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-29T07:11:08+00:00Added an answer on May 29, 2026 at 7:11 am

    You could use the Tag property to associate instances and get the kind of behavior you desire. Something like:

    public class ExtendedImageController
    {
        // add methods and properties as necessary
    }
    
    // client code
    var img = new Image(); // ...
    img.Tag = new ExtendedImageController(img); // with reference to image
    
    // in some event handler:
    var ctrl = (ExtendedImageController)img.Tag;
    ctrl.DoCleanupThings(); 
    // ...
    
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