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Home/ Questions/Q 7509191
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T22:50:05+00:00 2026-05-29T22:50:05+00:00

I want to add a new method to a COM interface with all the

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I want to add a new method to a COM interface with all the existing one unchanged, will this break its compatibility for the consumer before this update?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T22:50:06+00:00Added an answer on May 29, 2026 at 10:50 pm

    It depends: if this is an internal unpublished interface, you are free to change it at will so long as you control all the code that interacts with that interface.

    Once published, however, the rules are strict: every interface has its own IID. You change that interface in any way – by modifying, adding or removing methods – it’s a whole new interface, and requires a new IID.

    However: COM does doesn’t care how that new interface is implemented: so you can have your class implement it as a derivation of the old interface that just adds a new method, and have your implementation class implement the derivation, so long as QI returns a suitable interface when asked for either the old or new interface.

    For example:

    class IInterfaceOriginal: public IUnknown
    {
    public:
        ...
        // lots of methods
        ...
    };
    
    class IInterfaceUpdated: public IInterfaceOriginal
    {
    public:
        // Add just one additional method
        STDMETHOD(AdditionalMethod)(...) = 0;
    };
    
    
    class CImplementation: IInterfaceNew // this was IInterfaceOld
    {
        // Also add implemention of AdditionalMethod somewhere here...
    
        HRESULT STDMETHODCALLETYPE QueryInterface( REFIID riid, void **ppvObject )
        {
            *ppvObject = NULL;
            if(riid == __uuidof(IUnknown)
            || riid == __uuidof(IInterfaceOriginal)
            || riid == __uuidof(IInterfaceUpdated)) // This is added
            {
                // Return a IInterfaceUpdated in response to a QI for either of IUnknown,
                // or the old or new interface. This works because in C++, any IInterfaceUpdaed
                // is also both of those two other interfaces.
                *ppvObject = static_cast<IInterfaceUpdated*>(this);
            }
            else
                return E_UNKNOWN;
            return ((IUnknown*)*ppvObject)->AddRef();
        }
    
        ...
    }
    

    So, while you are technically “adding another interface”, you’re actually adding little code here: just defining a new interface that derived from the old one, changing the interface your class implements to the new one (and adding the implementation for the new method), and finally updating QI to support both the old and new methods – returning the same interface for both (and for IUnknown too).

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