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Home/ Questions/Q 4320812
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T08:40:28+00:00 2026-05-21T08:40:28+00:00

i want to add UIComponent inside a spite. here is the code: private function

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i want to add UIComponent inside a spite. here is the code:

private function make() : void {
    var circle : Sprite = new Sprite();
    circle.graphics.beginFill(0xFF0000, 0.2);
    circle.graphics.drawCircle(0, 0, 20);
    var button : Button = new Button();
    button.label = "testing...";
    var wrapper : UIComponent = new UIComponent();

    circle.addChild( button );
    wrapper.addChild( circle );
    addChild( wrapper );
}

the problem is that button is added, but is not displayed. if i do reversed – add sprite to uicomponent – everything works fine, but this way it doesn’t work. i tried to use invalidate functions for button etc… even tried making “circle” as UIMovieClip, but no luck – button is still invisible. also if i simply do “addChild( button );” – it is shown, what the… please help, what i am doing wrong? how can i add a button inside a sprite?

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  1. Editorial Team
    Editorial Team
    2026-05-21T08:40:28+00:00Added an answer on May 21, 2026 at 8:40 am

    Short answer, you can’t. What you CAN do is instead of using Sprite, you use UIComponent for your circle.

    The reason for this is that UIComponent has A LOT of code that changes how it behaves, including how to add and layout children. You could essentially take the same code to a Sprite since UIComponent does extend it, however that would be VERY redundant. This works great for me:

    private function make() : void {
        var circle : UIComponent= new UIComponent();
        circle.graphics.beginFill(0xFF0000, 0.2);
        circle.graphics.drawCircle(0, 0, 20);
        var button : Button = new Button();
        button.label = "testing...";
        var wrapper : UIComponent = new UIComponent();
    
        circle.addChild( button );
        wrapper.addChild( circle );
        addChild( wrapper );
    }
    
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