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Home/ Questions/Q 6155553
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T20:27:18+00:00 2026-05-23T20:27:18+00:00

I want to allow the user to flick a ball that is on screen.

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I want to allow the user to flick a ball that is on screen. The user would tap on the ball and then flick, the velocity / speed of the flick would then dictate initial velocity.

I took a look at UISwipeGestureRecognizer but it seems like that is more targeted at navigation than flicking.

How do I go about implementing this?

I am using Cocos2d and Box2d.

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  1. Editorial Team
    Editorial Team
    2026-05-23T20:27:19+00:00Added an answer on May 23, 2026 at 8:27 pm

    Have you considered UIPanGestureRecognizer? You can get velocity data from that ([panGesture velocityInView:]), and distinguish the initial velocity of the ‘swipe’ using the state property on the gesture recognizer.

    Or is that not sufficient?

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