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Home/ Questions/Q 7666249
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T14:47:10+00:00 2026-05-31T14:47:10+00:00

I want to apply a force to my object in the direction that it

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I want to apply a force to my object in the direction that it is currently facing, here is my code so far but it is throwing errors when I try do force * t, what am I doing wrong?

        b2Transform t;
        t.Set(b2Vec2(0, 0), spaceCraft->GetAngle());
        b2Vec2 force = b2Vec2(0, 2.5f);
        spaceCraft->ApplyForce(force * t, spaceCraft->GetPosition());
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  1. Editorial Team
    Editorial Team
    2026-05-31T14:47:11+00:00Added an answer on May 31, 2026 at 2:47 pm

    The easiest way is to look at the direction the object is ‘facing’ when you define the body, and use GetWorldVector to see how it has changed. For example if it’s facing directly upwards when you create the body, this would be the direction (0,1). Then you can use GetWorldVector at any time to get the current direction of that vector in world coordinates to apply the force:

    b2Vec2 forceDirection = body->GetWorldVector( b2Vec2(0,1) );
    
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