I want to apply post-processing to audio from an iPhone user’s music library (i.e. the iPod app). This could happen in a number of ways:
- Piping the media player’s output through an Audio Unit.
- Writing a custom audio output device, and having the media player send audio to it.
- Getting direct access to the files in the user’s music library.
Are any of these things possible? I know all of them would be on the desktop, but what about the iPhone?
I’ve written some sample code that does just this, which is based on some code from Chris Adamson.