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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T05:44:45+00:00 2026-05-20T05:44:45+00:00

I want to be able to compile OpenGL4.1 (C/C++) applications from VisualC++ 2010. After

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I want to be able to compile OpenGL4.1 (C/C++) applications from VisualC++ 2010.

After doing a search I only found:
http://www.opengl.org/sdk/
and the documentation: (which is fine)
http://www.opengl.org/sdk/docs/man4/

Which is a bit confusing, and I really don’t know what to install to get started. I can’t even find a download link, or what OpenGL projects I should use.

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  1. Editorial Team
    Editorial Team
    2026-05-20T05:44:45+00:00Added an answer on May 20, 2026 at 5:44 am

    You don’t need to download anything to use OpenGL. Just add

    #include <gl/GL.h>
    #include <gl/GLU.h>
    

    to the top of your source file. And you also need to link the libraries, which in MSVC can be done like this:

    #pragma comment(lib, "opengl32.lib")
    #pragma comment(lib, "glu32.lib")
    

    With the header files provided with microsoft, you are stuck with version 1.1 of ogl. I suggest getting the latest extension headers from the OpenGL website, as well as something like GLEW. This will give you access to the latest available functions and constants in OpenGL.

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