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Home/ Questions/Q 6534867
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:18:10+00:00 2026-05-25T10:18:10+00:00

I want to blit a sprite to a surface using Haskell’s SDL binding, but

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I want to blit a sprite to a surface using Haskell’s SDL binding, but I don’t know how to define the transparent color in the sprite’s surface. Here is the code so far:

module Main where

import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Image as SDLi

main = do
    SDL.init [SDL.InitVideo]
    screen <- SDL.setVideoMode 500 500 32 []
    SDL.fillRect screen Nothing (SDL.Pixel 0x00FFFFFF) 

    ball <- SDLi.load "30ball.png"

    SDL.blitSurface ball Nothing screen Nothing

    SDL.flip screen

    delay 2000
    SDL.quit

In the Sdldotnet-Library, I could set the properties of ball with something like:

ball.Transparent<-true
ball.TransparentColor<-Color.FromArgb (0, 255, 0)

Any idea how I can achieve the same in Haskell’s SDL binding?

... here is the sprite...

Here is the working version after implementing Banthar’s advice:

module Main where

import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.Image as SDLi

main = do
    SDL.init [SDL.InitVideo]
    screen <- SDL.setVideoMode 500 500 32 []
    SDL.fillRect screen Nothing (SDL.Pixel 0x00FFFFFF) 

    ball <- SDLi.load "30ball.bmp"
    b2 <- convertSurface ball (surfaceGetPixelFormat screen) []

    t <- mapRGB (surfaceGetPixelFormat b2) 0 255 0 

    setColorKey b2 [SrcColorKey, RLEAccel] t 

    SDL.blitSurface b2 Nothing screen Nothing

    SDL.flip screen

    delay 2000
    SDL.quit
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:18:11+00:00Added an answer on May 25, 2026 at 10:18 am

    Try setColorKey. You can find more info here. If you are using PNGs the simplest way is to use alpha channel.

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