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Home/ Questions/Q 595343
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T16:03:05+00:00 2026-05-13T16:03:05+00:00

I want to clip some closed path area from texture image in OpenGL ES

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I want to clip some closed path area from texture image in OpenGL ES and iPhone SDK.

I found that it can be done with planes and glClipPlanef function something like this:

glClipPlanef(GL_CLIP_PLANE0, v);
glEnable(GL_CLIP_PLANE0);   
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);  
glDisable(GL_CLIP_PLANE0);

where v is a const GLfloat array of coordinates.

I can not figure out how to set these coords to clip the closed path area?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T16:03:06+00:00Added an answer on May 13, 2026 at 4:03 pm

    I understand how to use glClipPlanef:

    const GLfloat v[] = {
        A, B, C, -D
    };
    
    // bind to clip plane
    glClipPlanef(GL_CLIP_PLANE0, v);
    // enabled it
    glEnable(GL_CLIP_PLANE0);   
    // some draw logic
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);  
    // clip area
    glDisable(GL_CLIP_PLANE0);
    

    where A, B, C, D – parameters of plane equation.

    If we have three points with coords (x1,y1,z1), (x2,y2,z2), (x3,y3,z3) then

    A = y1 * (z2 - z3) + y2 (z3 - z1) + y3 (z1 - z2) 
    B = z1 * (x2 - x3) + z2 (x3 - x1) + z3 (x1 - x2) 
    C = x1 * (y2 - y3) + x2 (y3 - y1) + x3 (y1 - y2) 
    -D = x1 * (y2*z3 - y3*z2) + x2 * (y3*z1 - y1*z3) + x3 * (y1*z2 - y2*z1)
    

    If you have 2D texture you’ll need to define points as follows: (x1, y1, 0), (x2, y2, 0 and (x3, y3, 1). This will work.

    Hope this will help somebody in future.

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