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Home/ Questions/Q 684491
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T01:49:22+00:00 2026-05-14T01:49:22+00:00

I want to convert mouse’s current X and Y coordinates into the 3D space

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I want to convert mouse’s current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for.

  1. I found NeHe’s tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject.
    http://nehe.gamedev.net/data/articles/article.asp?article=13
    Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771)

  2. What I want to do is similar to picking, except that I don’t want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer.
    https://stackoverflow.com/posts/2211312/revisions
    But they need glRenderMode, which I believe is absent in OpenGL ES.

If you know how to solve this problem in OpenGL ES, please let me know.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-14T01:49:22+00:00Added an answer on May 14, 2026 at 1:49 am

    I think the general solution is to figure out where in world space the clicked coordinate falls, assuming the screen is a plane in the world (at the camera’s location). Then you shoot a ray perpendicular to the plane, into your scene.

    This requires “world-space” code to figure out which object(s) the ray intersects with; the solutions you mention as being unsuitable for OpenGL ES seem to be image-based, i.e. depend on the pixels generated when rendering the scene.

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