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Home/ Questions/Q 7754531
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T12:19:58+00:00 2026-06-01T12:19:58+00:00

I want to create a 2d array that represents my 2d canvas. For each

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I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin’ long to run each time I load the game.

How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I’m prototyping a game, so I just need to run this for my test map or two.)

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  1. Editorial Team
    Editorial Team
    2026-06-01T12:20:00+00:00Added an answer on June 1, 2026 at 12:20 pm

    your canvas(‘2d’) context, contains a method getImageData() that will return a 1D array, that contains information about all the pixels. this array contains four values for each pixel representing: R, G, B, A.

    so, you can do something like:

    var context = canvas.context('2d');
    var imageData = context.getImageData();
    console.log(imageData):
    

    copy the log from the console and paste it into a variable in your file…

    var imageData = [.......];
    var context = canvas.context('2d');
    context.setImageData(imageData);
    

    http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#2dcontext

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