Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6201665
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T04:35:46+00:00 2026-05-24T04:35:46+00:00

I want to create a blur effect using a fragment shader in OpenGL ES

  • 0

I want to create a blur effect using a fragment shader in OpenGL ES 2.0. The algorithm I am interested in is simply an averaging blur – add all adjacent pixels to myself and divide by 9 to normalize.

However I have 2 issues:

1) does this require me to first render to a framebuffer, then switch rendering targets? Or is there an easier way

2) assume I bind my “source” image to blur as texture 0, and I’m outputting my blurred texture. How do I access the pixels that aren’t the one I’m current dealing with. The vert shader has invoked me for pixel i, but I need to access the pixels around me. How? And how do I know if I’m an edge case (literally at edge of screen)

(3: is there a more suitable algorithm to get a fuzzy frosted glass looking blur)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T04:35:47+00:00Added an answer on May 24, 2026 at 4:35 am

    Elaborating a bit more on what Matias said:

    1. Yes. You render the image into a texture (best done using FBOs) and in the second (blur) pass you bind this texture and read from it. You cannot perform the render and blur passes in one step, as you cannot access the framebuffer you’re currently rendering into. This would introduce data dependencies, as your neighbours need not have their final color yet, or worse there color depends on you.

    2. You get the current pixel’s coordinates in the special fragment shader variable gl_FragCoord and use these as texture coordinates into the texture containing the previously rendered image and likewise gl_FragCoord.x +/- 1 and gl_FragCoord.y +/- 1 for the neighbours. But like Matias said, you need to devide these values by width and height (of the image) respectively, as texture coordinates are in [0,1]. By using GL_CLAMP_TO_EDGE as wrapping mode for the texture, the edge cases are handled automatically by the texturing hardware. So at an edge you still get 9 values, but only 6 distinct ones (the other 3, the ones actually outside the image, are just duplicates of their inside neighbours).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to create custom form validation in joomla using ajax or jQuery. on-blur
I want to create a Java application bundle for Mac without using Mac. According
I want create a pdf using iText. The method which does this is a
All I want to do is create an input with an initialised value. Then
I want create own SetupTypeDlg using wix default dialogs to show the disk costs
I want create a site by command line using appcmd. How can I associate
I just created a fancy canvas effect using cheap motion blur ctx.fillStyle = rgba(255,255,255,0.2);
i'm using google maps v3 and i want create a new map associate to
I want create a drop shadow around the canvas component in flex. Technically speaking
I want create a excel with Apache POI in java and I must insert

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.