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Home/ Questions/Q 7874717
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T02:51:32+00:00 2026-06-03T02:51:32+00:00

I want to create a button,ie Done,when pressed, save all the data into Core

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I want to create a button,ie “Done”,when pressed, save all the data into Core Data,I am using the codes below

 - (IBAction)done:(id)sender
{
    Player *player = [[Player alloc] init];
    player.name = self.nameTextField.text;
    player.game = game;
    player.rating = 1;

    [self.delegate playerDetailsViewController:self didAddPlayer:player];

    NSManagedObjectContext *context = [self managedObjectContext];
    Player *player = [NSEntityDescription
                                      insertNewObjectForEntityForName:@"Player"
                                      inManagedObjectContext:context];
    player.name = self.nameTextField.text;
    player.game = game;
    player.rating = 1;

    NSError *error;
    if (![context save:&error]) {
        NSLog(@"Whoops, couldn't save: %@", [error localizedDescription]);
    }

}

but I keep getting errors like:

Semantic Issue: Use of undeclared identifier ‘NSEntityDescription’; did you mean ‘kSecAttrDescription’?

Receiver type ‘PlayerDetailsViewController’ for instance message does not declare a method with selector ‘managedObjectContext’

Redefinition of ‘player’

Use of undeclared identifier ‘NSEntityDescription’; did you mean ‘kSecAttrDescription’?

Bad receiver type ‘CFTypeRef’ (aka ‘const void *’)

Receiver type ‘NSManagedObjectContext’ for instance message is a forward declaration

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-03T02:51:33+00:00Added an answer on June 3, 2026 at 2:51 am

    You define Player two times with same variable name:

    Player *player = [[Player alloc] init];
    

    and

    Player *player = [NSEntityDescription insertNewObjectForEntityForName:@"Player" inManagedObjectContext:context];
    

    Second one should have different variable name. Also, You should not alloc CoreData object through alloc/init. Also, call didAddPlayer with player created by NSEntityDescription. The best place for it is after save: as only there You are sure that it was properly saved.

    If You are not using ARC there is also memory leak, as You do alloc/init and there is no release.

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