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Home/ Questions/Q 819575
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T02:19:54+00:00 2026-05-15T02:19:54+00:00

I want to create a CCLayer with an animated tiled background from a larger

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I want to create a CCLayer with an animated tiled background from a larger texture atlas with Cocos2d.

I know how to drop a background in a CCLayer. I know how to create an animated CCSprite. I even know how to handle tiled world maps. But I can’t find a proper way to combine all these elements in the desired form.

How would I do this?


Example case: Let’s say I have a 512×512 texture atlas. On it are six frames drawn next to each other, all of them 32×32, starting from the top left (0.0).

Now I would like my CCLayer’s background to display a tiled image consisting of 10 by 15 tiles. Plus, the tiles themselves should animate with the six frames from the texture atlas.

As a bonus, the animation itself should be controllable. (I want to be able to speed it up, slow it down or reverse it)

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  1. Editorial Team
    Editorial Team
    2026-05-15T02:19:55+00:00Added an answer on May 15, 2026 at 2:19 am

    You should be able to get the sprite from the tile map

    CCTMXLayer *layer = [map layerNamed:@"Layer"];
    CCSprite *tile = [layer tileAt:ccp(x, y)];
    

    and run a CCAnimation action on it.

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