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Home/ Questions/Q 1061657
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T18:30:21+00:00 2026-05-16T18:30:21+00:00

I want to create a control which takes a while to create (Pivot) and

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I want to create a control which takes a while to create (Pivot) and then add it to the visual tree. To do this i would need to change the dispatcher of the control (and its heirachy) before adding it to the VisualTree.

Is this possible? Are there any implications of walking the controls trees and setting the _dispatcher field via reflection?

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  1. Editorial Team
    Editorial Team
    2026-05-16T18:30:21+00:00Added an answer on May 16, 2026 at 6:30 pm

    AFAIK this only works with Freezable derived classes. The best solution I see is to create the control on the UI Thread and show a progress bar during creation. To make this possible you will have to create the control in portions an let the progress bar update itself once in a while. This not only necessary for the progressbar but also will make sure that you application does not block.

    Pseudocode (execure in extra thread):

    this.Dispatcher.BeginInvoke(UpdateProgress(0));
    this.Dispatcher.BeginInvoke(bigControlBuilder.Build(0,25));
    this.Dispatcher.BeginInvoke(UpdateProgress(25));
    this.Dispatcher.BeginInvoke(bigControlBuilder.Build(25,50));
    this.Dispatcher.BeginInvoke(UpdateProgress(50));
    this.Dispatcher.BeginInvoke(bigControlBuilder.Build(50,75));
    this.Dispatcher.BeginInvoke(UpdateProgress(75));
    this.Dispatcher.BeginInvoke(bigControlBuilder.Build(75,100));
    this.Dispatcher.BeginInvoke(UpdateProgress(100));
    this.Dispatcher.BeginInvoke(this.Children.Add(bigControlBuilder.GetControl()));
    

    Update:

    To make complex control more responsive you could also try UI-Virtualization/Data-Virtualisation:

    Only load and show those visual items of the data items that are currently visible to ther user. Do not load and show visual items that are scrolled offscreen are to small to see or are in any other way invisible to the user. Upon userinteraction unload items that become invisble, load items that become visible.

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