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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:26:11+00:00 2026-05-14T05:26:11+00:00

I want to create a custom alert view within my iOS application. For example,

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I want to create a custom alert view within my iOS application. For example, I want to put some images in this alert, and change its color.

I know how to create a normal UIAlertView, but is there a way to customize an alert view?

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  1. Editorial Team
    Editorial Team
    2026-05-14T05:26:12+00:00Added an answer on May 14, 2026 at 5:26 am

    I set up my own UIViewController which I can skin with my own images. I generally only use one or two buttons, so I hide the second button if it’s not being used. The view is actually the size of the entire screen, so it blocks touches behind it, but it is mostly transparent, so the background shows through.

    When bringing it in, I use a few animations to make it bounce like Apple’s alert view. Something like this works:

    -(void)initialDelayEnded {
        self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.001, 0.001);
        self.view.alpha = 1.0;
        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationDuration:kTransitionDuration/1.5];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(bounce1AnimationStopped)];
        self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.1, 1.1);
        [UIView commitAnimations];
    }
    
    - (void)bounce1AnimationStopped {
        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationDuration:kTransitionDuration/2];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(bounce2AnimationStopped)];
        self.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 0.9, 0.9);
        [UIView commitAnimations];
    }
    
    - (void)bounce2AnimationStopped {
        [UIView beginAnimations:nil context:nil];
        [UIView setAnimationDuration:kTransitionDuration/2];
        self.view.transform = CGAffineTransformIdentity;
        [UIView commitAnimations];
    }
    

    I have the possibility of a short delay built into the class, so initialDelayEnded is called when that delay is over.

    When initializing, I pass in an object and selector I want called when each button is pressed, and then I call the appropriate selector on the object when a button is pressed.

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