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Home/ Questions/Q 7826807
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T09:35:18+00:00 2026-06-02T09:35:18+00:00

I want to create a function like: template < typename Other, typename Func, typename

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I want to create a function like:

template < typename Other, typename Func, typename T, typename ...Rest >
void  visit( Other &&other, Func &&visitor )
{
    // Wrap "visitor" and "other" with "std::forward" calls
    visitor( make_object<T>(other) );
    visit<Other, Func, Rest...>( other, visitor );
}

The problem is that “Func” may not support all of the types in the list, then the compiler will crap out at the first bad one. I don’t want that; I want it to do some default action instead (for my case, do nothing at all).

template < typename Other, typename Func, typename T, typename ...Rest >
void  visit( Other &&other, Func &&visitor )
{
    // Wrap "visitor" and "other" with "std::forward" calls
    if ( Func-can-support-T-either-directly-or-by-converting-it )
        visitor( make_object<T>(other) );
    else
        ;  // might be a throw or a logging instead
    visit<Other, Func, Rest...>( other, visitor );
}

I guess that I can make 2 overloaded auxiliary functions, one taking std::true_type based on the test for compatibility, and the other std::false_type. But how do I create the test?

(Suggestions for a better title and/or additional tags appreciated.)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T09:35:20+00:00Added an answer on June 2, 2026 at 9:35 am

    As with all problems in computing, a simple level of indirection is all you need 🙂

    Here is a simple apply function that has a default implementation when things don’t work as you wish they did.

    template <typename Func>
    void apply(Func&& f, ...) { std::cout << "default\n"; }
    
    template <typename Func, typename T>
    auto apply(Func&& f, T&& t) -> decltype(f(std::forward<T>(t))) {
        return f(std::forward<T>(t));
    }
    

    We can exercise it easily enough:

    struct Foo {};
    struct Bar {};
    
    struct F {
        void operator()(Foo) { std::cout << "Foo\n"; }
        void operator()(Bar) { std::cout << "Bar\n"; }
    };
    
    int main() {
        F f;
        Foo foo;
        Bar bar;
        int i;
        apply(f, foo);
        apply(f, bar);
        apply(f, i);
    }
    

    Ideone gives the following output:

    Foo
    Bar
    default
    

    as expected.

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