I want to create a low resolution game on a larger window. (96×54 res on 960×540 size window for example).
How would I go about this? Is there a way to resize a window independently of the preferred back buffer width and height? Or should I just keep a low resolution render target I draw on, and just draw it as a full screen quad on my window when I’m done adjusting for nearest texture sampling?
Thanks in advance,
xoorath
Using the RenderToTexture method you’re talking about might be a good idea (plus it will be easier for you if you want to do post-process shaders).
Alternatively, you can set the Window’s size, but your code will only work on a desktop.
You must add those 2 references in your project:
And then in your Game class (i.e. in the Initialize method)