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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T20:39:31+00:00 2026-05-25T20:39:31+00:00

I want to create a low resolution game on a larger window. (96×54 res

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I want to create a low resolution game on a larger window. (96×54 res on 960×540 size window for example).

How would I go about this? Is there a way to resize a window independently of the preferred back buffer width and height? Or should I just keep a low resolution render target I draw on, and just draw it as a full screen quad on my window when I’m done adjusting for nearest texture sampling?

Thanks in advance,

xoorath

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  1. Editorial Team
    Editorial Team
    2026-05-25T20:39:31+00:00Added an answer on May 25, 2026 at 8:39 pm

    Using the RenderToTexture method you’re talking about might be a good idea (plus it will be easier for you if you want to do post-process shaders).
    Alternatively, you can set the Window’s size, but your code will only work on a desktop.

    You must add those 2 references in your project:

    using System.Drawing;
    using System.Windows.Forms;
    

    And then in your Game class (i.e. in the Initialize method)

    GraphicsDeviceManager.PreferredBackBufferWidth = 96;
    GraphicsDeviceManager.PreferredBackBufferHeight = 54;
    IntPtr ptr = this.Window.Handle;
    Form form = (Form) Control.FromHandle(ptr);
    form.Size = new Size(960, 540);
    
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