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Home/ Questions/Q 3454054
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:26:50+00:00 2026-05-18T09:26:50+00:00

I want to create a real time game. The game will have a model

  • 0

I want to create a real time game. The game will have a model which will be updated periodically…

- (void) timerTicks {
    [model iterate];
}

Like all games, I will revive user input events, touches. In response I will need to update the model….

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    [model updateVariableInModel];
}

So there are two threads:

  1. From a timer. Frequently iterates the model
  2. From the UI thread. Updates the the model based on user input

Both threads will be sharing variables in the model.

What is the best practice for sharing the objects between the threads and avoiding multi threading issues?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:26:51+00:00Added an answer on May 18, 2026 at 9:26 am

    Lock the objects that need to be shared across the thread by using the @synchronized keyword.

    An easy way to lock all objects is like this:

     -(void) iterate
     {
         @synchronized(self)
         {
             // this is now thread safe
         }         
     }
    
     -(void) updateVariableInModel
     {
         @synchronized(self)
         {
             // use the variable as pleased, don't worry about concurrent modification
         }
     }
    

    For more info on threading in objective-c, please go here

    Also note that you must lock the same object both times, or else the lock itself is useless.

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