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Home/ Questions/Q 7745027
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T09:54:39+00:00 2026-06-01T09:54:39+00:00

I want to create a struct which is like a CGPoint, but with 3

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I want to create a struct which is like a CGPoint, but with 3 coordinates instead of 2.

I create it in the following way:

typedef struct {CGFloat x;CGFloat y;CGFloat z;} CG3Vector;

CG_INLINE CG3Vector CG3VectorMake(CGFloat x, CGFloat y, CGFloat z)
{
  CG3Vector p; p.x = x; p.y = y; p.z = z; return p;
}

It works fine. But I now want to improve this struct so that it has the constants like for CGPoint: CGPointZero

Also what is the way to introduce the limits for particular components of the struct, like it is for the CGSize, where components are never lower than 0?

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-01T09:54:40+00:00Added an answer on June 1, 2026 at 9:54 am

    You could create constants like this:

    const CG3Vector CG3VectorZero = { 0, 0, 0 };
    

    If you want limits, I suppose you can do some checking like this:

    CG_INLINE CG3Vector CG3VectorMake(CGFloat x, CGFloat y, CGFloat z)
    {
        // normalize the values
        x = fmod(x, 360);
        y = fmod(y, 360);
        z = fmod(z, 360);
    
        x = (x < 0) ? 360 + x : x;
        y = (y < 0) ? 360 + y : y;
        z = (z < 0) ? 360 + z : z;
    
        return (CG3Vector) { x, y, z };
    }
    
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