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Home/ Questions/Q 3212416
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T14:50:10+00:00 2026-05-17T14:50:10+00:00

I want to create a structure/class with a variable number of class members which

  • 0

I want to create a structure/class with a variable number of class members which could be decided at compilation stage (like done in template metaprogramming)

Example : Its hypothetical in which both type and variable names are to be specified like Type T1 variable name should be varName1 and so on …..

template <class T1 (varName1) >
MyClass
{
     T1 varName1;

}

template <class T1 (varName1), class T2 (varName2) >
MyClass
{
     T1 varName1;
     T1 varName2;
}

and in main code which can be declared like following or some other way in which type and name can be specified

MyClass Obj;

and MyClass::somefunc() can access variable names
as follows

MyClass::somefunc()
{
     std::cout <<" abc value : " << abc << std::endl;
     std::cout <<" xyz value : " << xyz << std::endl;
}

Is this possible via template metaprogramming in C++ to have both type and variable name specification ?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T14:50:11+00:00Added an answer on May 17, 2026 at 2:50 pm

    With template metaprogramming and little preprocessing, it is possible to achieve a syntax close to desirable:

    //one has to "declare" once an attribute name to be able to use
    //it later in any number of class declarations
    DECLARE_ATTRIBUTE_NAME(foo);
    DECLARE_ATTRIBUTE_NAME(quux);
    DECLARE_ATTRIBUTE_NAME(bar);
    DECLARE_ATTRIBUTE_NAME(baz);
    
    //pass types and declared attribute names, separated by comma
    typedef TupleWithNamedMembers<int, foo,
                                  float, quux,
                                  double, bar,
                                  char, baz
                            > MyTuple;
    //extra call to macro "MAKE_TUPLE" can be avoided, see below
    class MyConstruct: public MAKE_TUPLE(MyTuple)
    { };
    
    //usage
    int main(int argc, char* argv[])
    {
        MyConstruct construct;
        construct.foo = 3;
        construct.bar = 5.6;
        construct.quux = 8.9;
        construct.baz = 'h';
        return 0;
    }
    

    The implementation:

    #ifndef TupleWithNamedMembersH
    #define TupleWithNamedMembersH
    //---------------------------------------------------------------------------
    
    #include <Loki/typelist.h>
    #include <Loki/HierarchyGenerators.h>
    
    template<class T, int a>
    struct attribute
    {
    };
    
    //the generated id is not really unique in all cases
    //one should provide better implementation
    #define GENERATE_UNIQ_ID(name) ((sizeof(#name)<<16)|__LINE__)
    
    //specializations of the struct "attribute" act like compile-time map between
    //a name ID and an attribute name 
    #define DECLARE_ATTRIBUTE_NAME_IMPL(name, id) \
        enum { id = GENERATE_UNIQ_ID(name) }; \
        template<class T> \
        struct attribute<T,id> \
        {\
            T name;\
        };
    #define DECLARE_ATTRIBUTE_NAME(name)\
        DECLARE_ATTRIBUTE_NAME_IMPL(name, name)
    
    //helps to pass pair of type and name ID as a single type
    template<class T, int i>
    struct pair
    {
        static const int val = i;
        typedef T type;
    };
    
    //unpacks compile-time data from PairT and inherits attribute
    //with name selected by ID
    template<class PairT>
    class holder: public attribute<typename PairT::type,PairT::val>
    {    };
    
    //turns template arguments into Loki::TypeList
    template
    <
        typename T1  = Loki::NullType, int i1 = 0, typename T2  = Loki::NullType, int i2 = 0,
        typename T3  = Loki::NullType, int i3 = 0, typename T4  = Loki::NullType, int i4 = 0,
        typename T5  = Loki::NullType, int i5 = 0, typename T6  = Loki::NullType, int i6 = 0,
        typename T7  = Loki::NullType, int i7 = 0, typename T8  = Loki::NullType, int i8 = 0,
        typename T9  = Loki::NullType, int i9 = 0, typename T10 = Loki::NullType, int i10 = 0
    >
    struct TupleWithNamedMembers
    {
    public:
        typedef Loki::TL::MakeTypelist<pair<T1,i1>, pair<T2,i2>,
                                       pair<T3,i3>, pair<T4,i4>,
                                       pair<T5,i5>, pair<T6,i6>,
                                       pair<T7,i7>, pair<T8,i8>,
                                       pair<T9,i9>, pair<T10,i10>
                             >::Result Result;
    };
    
    //this macro is required because of internal compiler error that I encounter
    //Loki::GenScatterHierarchy makes a class inherit every attribute from the type list
    #define MAKE_TUPLE(types) Loki::GenScatterHierarchy<types::Result, holder>
    
    #endif //end of "TupleWithNamedMembers.h"
    

    Notes:
    The MAKE_TUPLE macro should be a metafunction, if your compiler is OK with the code below:

    template
    <
        typename T1  = Loki::NullType, int i1 = 0, typename T2  = Loki::NullType, int i2 = 0,
        typename T3  = Loki::NullType, int i3 = 0, typename T4  = Loki::NullType, int i4 = 0,
        typename T5  = Loki::NullType, int i5 = 0, typename T6  = Loki::NullType, int i6 = 0,
        typename T7  = Loki::NullType, int i7 = 0, typename T8  = Loki::NullType, int i8 = 0,
        typename T9  = Loki::NullType, int i9 = 0, typename T10 = Loki::NullType, int i10 = 0
    >
    struct MakeTupleWithNamedMembers
    {
    private:
        typedef Loki::TL::MakeTypelist<pair<T1,i1>, pair<T2,i2>,
                                       pair<T3,i3>, pair<T4,i4>,
                                       pair<T5,i5>, pair<T6,i6>,
                                       pair<T7,i7>, pair<T8,i8>,
                                       pair<T9,i9>, pair<T10,i10>
                             >::Result type_list;
    public:
        typedef Loki::GenScatterHierarchy<type_list, holder> Result;
    };
    
    //usage
    class MyConstruct: public MakeTupleWithNamedMembers<int, foo, float, quux>::Result
    { };
    
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